282 lines
8.6 KiB
JavaScript
282 lines
8.6 KiB
JavaScript
|
'use strict';
|
||
|
|
||
|
var Buffer = require('safer-buffer').Buffer;
|
||
|
|
||
|
// == UTF32-LE/BE codec. ==========================================================
|
||
|
|
||
|
exports._utf32 = Utf32Codec;
|
||
|
|
||
|
function Utf32Codec(codecOptions, iconv) {
|
||
|
this.iconv = iconv;
|
||
|
this.bomAware = true;
|
||
|
this.isLE = codecOptions.isLE;
|
||
|
}
|
||
|
|
||
|
exports.utf32le = { type: '_utf32', isLE: true };
|
||
|
exports.utf32be = { type: '_utf32', isLE: false };
|
||
|
|
||
|
// Aliases
|
||
|
exports.ucs4le = 'utf32le';
|
||
|
exports.ucs4be = 'utf32be';
|
||
|
|
||
|
Utf32Codec.prototype.encoder = Utf32Encoder;
|
||
|
Utf32Codec.prototype.decoder = Utf32Decoder;
|
||
|
|
||
|
// -- Encoding
|
||
|
|
||
|
function Utf32Encoder(options, codec) {
|
||
|
this.isLE = codec.isLE;
|
||
|
this.highSurrogate = 0;
|
||
|
}
|
||
|
|
||
|
Utf32Encoder.prototype.write = function(str) {
|
||
|
var src = Buffer.from(str, 'ucs2');
|
||
|
var dst = Buffer.alloc(src.length * 2);
|
||
|
var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE;
|
||
|
var offset = 0;
|
||
|
|
||
|
for (var i = 0; i < src.length; i += 2) {
|
||
|
var code = src.readUInt16LE(i);
|
||
|
var isHighSurrogate = (0xD800 <= code && code < 0xDC00);
|
||
|
var isLowSurrogate = (0xDC00 <= code && code < 0xE000);
|
||
|
|
||
|
if (this.highSurrogate) {
|
||
|
if (isHighSurrogate || !isLowSurrogate) {
|
||
|
// There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low
|
||
|
// surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character
|
||
|
// (technically wrong, but expected by some applications, like Windows file names).
|
||
|
write32.call(dst, this.highSurrogate, offset);
|
||
|
offset += 4;
|
||
|
}
|
||
|
else {
|
||
|
// Create 32-bit value from high and low surrogates;
|
||
|
var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000;
|
||
|
|
||
|
write32.call(dst, codepoint, offset);
|
||
|
offset += 4;
|
||
|
this.highSurrogate = 0;
|
||
|
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (isHighSurrogate)
|
||
|
this.highSurrogate = code;
|
||
|
else {
|
||
|
// Even if the current character is a low surrogate, with no previous high surrogate, we'll
|
||
|
// encode it as a semi-invalid stand-alone character for the same reasons expressed above for
|
||
|
// unpaired high surrogates.
|
||
|
write32.call(dst, code, offset);
|
||
|
offset += 4;
|
||
|
this.highSurrogate = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (offset < dst.length)
|
||
|
dst = dst.slice(0, offset);
|
||
|
|
||
|
return dst;
|
||
|
};
|
||
|
|
||
|
Utf32Encoder.prototype.end = function() {
|
||
|
// Treat any leftover high surrogate as a semi-valid independent character.
|
||
|
if (!this.highSurrogate)
|
||
|
return;
|
||
|
|
||
|
var buf = Buffer.alloc(4);
|
||
|
|
||
|
if (this.isLE)
|
||
|
buf.writeUInt32LE(this.highSurrogate, 0);
|
||
|
else
|
||
|
buf.writeUInt32BE(this.highSurrogate, 0);
|
||
|
|
||
|
this.highSurrogate = 0;
|
||
|
|
||
|
return buf;
|
||
|
};
|
||
|
|
||
|
// -- Decoding
|
||
|
|
||
|
function Utf32Decoder(options, codec) {
|
||
|
this.isLE = codec.isLE;
|
||
|
this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0);
|
||
|
this.overflow = null;
|
||
|
}
|
||
|
|
||
|
Utf32Decoder.prototype.write = function(src) {
|
||
|
if (src.length === 0)
|
||
|
return '';
|
||
|
|
||
|
if (this.overflow)
|
||
|
src = Buffer.concat([this.overflow, src]);
|
||
|
|
||
|
var goodLength = src.length - src.length % 4;
|
||
|
|
||
|
if (src.length !== goodLength) {
|
||
|
this.overflow = src.slice(goodLength);
|
||
|
src = src.slice(0, goodLength);
|
||
|
}
|
||
|
else
|
||
|
this.overflow = null;
|
||
|
|
||
|
var dst = Buffer.alloc(goodLength);
|
||
|
var offset = 0;
|
||
|
|
||
|
for (var i = 0; i < goodLength; i += 4) {
|
||
|
var codepoint = this.isLE ? src.readUInt32LE(i) : src.readUInt32BE(i);
|
||
|
|
||
|
if (codepoint < 0x10000) {
|
||
|
// Simple 16-bit character
|
||
|
dst.writeUInt16LE(codepoint, offset);
|
||
|
offset += 2;
|
||
|
}
|
||
|
else {
|
||
|
if (codepoint > 0x10FFFF) {
|
||
|
// Not a valid Unicode codepoint
|
||
|
dst.writeUInt16LE(this.badChar, offset);
|
||
|
offset += 2;
|
||
|
}
|
||
|
else {
|
||
|
// Create high and low surrogates.
|
||
|
codepoint -= 0x10000;
|
||
|
var high = 0xD800 | (codepoint >> 10);
|
||
|
var low = 0xDC00 + (codepoint & 0x3FF);
|
||
|
dst.writeUInt16LE(high, offset);
|
||
|
offset += 2;
|
||
|
dst.writeUInt16LE(low, offset);
|
||
|
offset += 2;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return dst.slice(0, offset).toString('ucs2');
|
||
|
};
|
||
|
|
||
|
Utf32Decoder.prototype.end = function() {
|
||
|
this.overflow = null;
|
||
|
};
|
||
|
|
||
|
// == UTF-32 Auto codec =============================================================
|
||
|
// Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic.
|
||
|
// Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32
|
||
|
// Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'});
|
||
|
|
||
|
// Encoder prepends BOM (which can be overridden with (addBOM: false}).
|
||
|
|
||
|
exports.utf32 = Utf32AutoCodec;
|
||
|
exports.ucs4 = Utf32AutoCodec;
|
||
|
|
||
|
function Utf32AutoCodec(options, iconv) {
|
||
|
this.iconv = iconv;
|
||
|
}
|
||
|
|
||
|
Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder;
|
||
|
Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder;
|
||
|
|
||
|
// -- Encoding
|
||
|
|
||
|
function Utf32AutoEncoder(options, codec) {
|
||
|
options = options || {};
|
||
|
|
||
|
if (options.addBOM === undefined)
|
||
|
options.addBOM = true;
|
||
|
|
||
|
this.encoder = codec.iconv.getEncoder(options.defaultEncoding || 'utf-32le', options);
|
||
|
}
|
||
|
|
||
|
Utf32AutoEncoder.prototype.write = function(str) {
|
||
|
return this.encoder.write(str);
|
||
|
};
|
||
|
|
||
|
Utf32AutoEncoder.prototype.end = function() {
|
||
|
return this.encoder.end();
|
||
|
};
|
||
|
|
||
|
// -- Decoding
|
||
|
|
||
|
function Utf32AutoDecoder(options, codec) {
|
||
|
this.decoder = null;
|
||
|
this.initialBytes = [];
|
||
|
this.initialBytesLen = 0;
|
||
|
this.options = options || {};
|
||
|
this.iconv = codec.iconv;
|
||
|
}
|
||
|
|
||
|
Utf32AutoDecoder.prototype.write = function(buf) {
|
||
|
if (!this.decoder) {
|
||
|
// Codec is not chosen yet. Accumulate initial bytes.
|
||
|
this.initialBytes.push(buf);
|
||
|
this.initialBytesLen += buf.length;
|
||
|
|
||
|
if (this.initialBytesLen < 32) // We need more bytes to use space heuristic (see below)
|
||
|
return '';
|
||
|
|
||
|
// We have enough bytes -> detect endianness.
|
||
|
var buf2 = Buffer.concat(this.initialBytes),
|
||
|
encoding = detectEncoding(buf2, this.options.defaultEncoding);
|
||
|
this.decoder = this.iconv.getDecoder(encoding, this.options);
|
||
|
this.initialBytes.length = this.initialBytesLen = 0;
|
||
|
}
|
||
|
|
||
|
return this.decoder.write(buf);
|
||
|
};
|
||
|
|
||
|
Utf32AutoDecoder.prototype.end = function() {
|
||
|
if (!this.decoder) {
|
||
|
var buf = Buffer.concat(this.initialBytes),
|
||
|
encoding = detectEncoding(buf, this.options.defaultEncoding);
|
||
|
this.decoder = this.iconv.getDecoder(encoding, this.options);
|
||
|
|
||
|
var res = this.decoder.write(buf),
|
||
|
trail = this.decoder.end();
|
||
|
|
||
|
return trail ? (res + trail) : res;
|
||
|
}
|
||
|
|
||
|
return this.decoder.end();
|
||
|
};
|
||
|
|
||
|
function detectEncoding(buf, defaultEncoding) {
|
||
|
var enc = defaultEncoding || 'utf-32le';
|
||
|
|
||
|
if (buf.length >= 4) {
|
||
|
// Check BOM.
|
||
|
if (buf.readUInt32BE(0) === 0xFEFF) // UTF-32LE BOM
|
||
|
enc = 'utf-32be';
|
||
|
else if (buf.readUInt32LE(0) === 0xFEFF) // UTF-32LE BOM
|
||
|
enc = 'utf-32le';
|
||
|
else {
|
||
|
// No BOM found. Try to deduce encoding from initial content.
|
||
|
// Using the wrong endian-ism for UTF-32 will very often result in codepoints that are beyond
|
||
|
// the valid Unicode limit of 0x10FFFF. That will be used as the primary determinant.
|
||
|
//
|
||
|
// Further, we can suppose the content is mostly plain ASCII chars (U+00**).
|
||
|
// So, we count ASCII as if it was LE or BE, and decide from that.
|
||
|
var invalidLE = 0, invalidBE = 0;
|
||
|
var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions
|
||
|
_len = Math.min(buf.length - (buf.length % 4), 128); // Len is always even.
|
||
|
|
||
|
for (var i = 0; i < _len; i += 4) {
|
||
|
var b0 = buf[i], b1 = buf[i + 1], b2 = buf[i + 2], b3 = buf[i + 3];
|
||
|
|
||
|
if (b0 !== 0 || b1 > 0x10) ++invalidBE;
|
||
|
if (b3 !== 0 || b2 > 0x10) ++invalidLE;
|
||
|
|
||
|
if (b0 === 0 && b1 === 0 && b2 === 0 && b3 !== 0) asciiCharsBE++;
|
||
|
if (b0 !== 0 && b1 === 0 && b2 === 0 && b3 === 0) asciiCharsLE++;
|
||
|
}
|
||
|
|
||
|
if (invalidBE < invalidLE)
|
||
|
enc = 'utf-32be';
|
||
|
else if (invalidLE < invalidBE)
|
||
|
enc = 'utf-32le';
|
||
|
if (asciiCharsBE > asciiCharsLE)
|
||
|
enc = 'utf-32be';
|
||
|
else if (asciiCharsBE < asciiCharsLE)
|
||
|
enc = 'utf-32le';
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return enc;
|
||
|
}
|